templates/miniprogram/miniprogram_npm/@floating-ui/core/index.js

1158 lines
37 KiB
JavaScript

module.exports = (function() {
var __MODS__ = {};
var __DEFINE__ = function(modId, func, req) { var m = { exports: {}, _tempexports: {} }; __MODS__[modId] = { status: 0, func: func, req: req, m: m }; };
var __REQUIRE__ = function(modId, source) { if(!__MODS__[modId]) return require(source); if(!__MODS__[modId].status) { var m = __MODS__[modId].m; m._exports = m._tempexports; var desp = Object.getOwnPropertyDescriptor(m, "exports"); if (desp && desp.configurable) Object.defineProperty(m, "exports", { set: function (val) { if(typeof val === "object" && val !== m._exports) { m._exports.__proto__ = val.__proto__; Object.keys(val).forEach(function (k) { m._exports[k] = val[k]; }); } m._tempexports = val }, get: function () { return m._tempexports; } }); __MODS__[modId].status = 1; __MODS__[modId].func(__MODS__[modId].req, m, m.exports); } return __MODS__[modId].m.exports; };
var __REQUIRE_WILDCARD__ = function(obj) { if(obj && obj.__esModule) { return obj; } else { var newObj = {}; if(obj != null) { for(var k in obj) { if (Object.prototype.hasOwnProperty.call(obj, k)) newObj[k] = obj[k]; } } newObj.default = obj; return newObj; } };
var __REQUIRE_DEFAULT__ = function(obj) { return obj && obj.__esModule ? obj.default : obj; };
__DEFINE__(1656641689782, function(require, module, exports) {
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
typeof define === 'function' && define.amd ? define(['exports'], factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.FloatingUICore = {}));
})(this, (function (exports) {
function getSide(placement) {
return placement.split('-')[0];
}
function getAlignment(placement) {
return placement.split('-')[1];
}
function getMainAxisFromPlacement(placement) {
return ['top', 'bottom'].includes(getSide(placement)) ? 'x' : 'y';
}
function getLengthFromAxis(axis) {
return axis === 'y' ? 'height' : 'width';
}
function computeCoordsFromPlacement(_ref, placement, rtl) {
let {
reference,
floating
} = _ref;
const commonX = reference.x + reference.width / 2 - floating.width / 2;
const commonY = reference.y + reference.height / 2 - floating.height / 2;
const mainAxis = getMainAxisFromPlacement(placement);
const length = getLengthFromAxis(mainAxis);
const commonAlign = reference[length] / 2 - floating[length] / 2;
const side = getSide(placement);
const isVertical = mainAxis === 'x';
let coords;
switch (side) {
case 'top':
coords = {
x: commonX,
y: reference.y - floating.height
};
break;
case 'bottom':
coords = {
x: commonX,
y: reference.y + reference.height
};
break;
case 'right':
coords = {
x: reference.x + reference.width,
y: commonY
};
break;
case 'left':
coords = {
x: reference.x - floating.width,
y: commonY
};
break;
default:
coords = {
x: reference.x,
y: reference.y
};
}
switch (getAlignment(placement)) {
case 'start':
coords[mainAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);
break;
case 'end':
coords[mainAxis] += commonAlign * (rtl && isVertical ? -1 : 1);
break;
}
return coords;
}
/**
* Computes the `x` and `y` coordinates that will place the floating element
* next to a reference element when it is given a certain positioning strategy.
*
* This export does not have any `platform` interface logic. You will need to
* write one for the platform you are using Floating UI with.
*/
const computePosition = async (reference, floating, config) => {
const {
placement = 'bottom',
strategy = 'absolute',
middleware = [],
platform
} = config;
const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));
{
if (platform == null) {
console.error(['Floating UI: `platform` property was not passed to config. If you', 'want to use Floating UI on the web, install @floating-ui/dom', 'instead of the /core package. Otherwise, you can create your own', '`platform`: https://floating-ui.com/docs/platform'].join(' '));
}
if (middleware.filter(_ref => {
let {
name
} = _ref;
return name === 'autoPlacement' || name === 'flip';
}).length > 1) {
throw new Error(['Floating UI: duplicate `flip` and/or `autoPlacement`', 'middleware detected. This will lead to an infinite loop. Ensure only', 'one of either has been passed to the `middleware` array.'].join(' '));
}
}
let rects = await platform.getElementRects({
reference,
floating,
strategy
});
let {
x,
y
} = computeCoordsFromPlacement(rects, placement, rtl);
let statefulPlacement = placement;
let middlewareData = {};
let resetCount = 0;
for (let i = 0; i < middleware.length; i++) {
const {
name,
fn
} = middleware[i];
const {
x: nextX,
y: nextY,
data,
reset
} = await fn({
x,
y,
initialPlacement: placement,
placement: statefulPlacement,
strategy,
middlewareData,
rects,
platform,
elements: {
reference,
floating
}
});
x = nextX != null ? nextX : x;
y = nextY != null ? nextY : y;
middlewareData = { ...middlewareData,
[name]: { ...middlewareData[name],
...data
}
};
{
if (resetCount > 50) {
console.warn(['Floating UI: The middleware lifecycle appears to be running in an', 'infinite loop. This is usually caused by a `reset` continually', 'being returned without a break condition.'].join(' '));
}
}
if (reset && resetCount <= 50) {
resetCount++;
if (typeof reset === 'object') {
if (reset.placement) {
statefulPlacement = reset.placement;
}
if (reset.rects) {
rects = reset.rects === true ? await platform.getElementRects({
reference,
floating,
strategy
}) : reset.rects;
}
({
x,
y
} = computeCoordsFromPlacement(rects, statefulPlacement, rtl));
}
i = -1;
continue;
}
}
return {
x,
y,
placement: statefulPlacement,
strategy,
middlewareData
};
};
function expandPaddingObject(padding) {
return {
top: 0,
right: 0,
bottom: 0,
left: 0,
...padding
};
}
function getSideObjectFromPadding(padding) {
return typeof padding !== 'number' ? expandPaddingObject(padding) : {
top: padding,
right: padding,
bottom: padding,
left: padding
};
}
function rectToClientRect(rect) {
return { ...rect,
top: rect.y,
left: rect.x,
right: rect.x + rect.width,
bottom: rect.y + rect.height
};
}
/**
* Resolves with an object of overflow side offsets that determine how much the
* element is overflowing a given clipping boundary.
* - positive = overflowing the boundary by that number of pixels
* - negative = how many pixels left before it will overflow
* - 0 = lies flush with the boundary
* @see https://floating-ui.com/docs/detectOverflow
*/
async function detectOverflow(middlewareArguments, options) {
var _await$platform$isEle;
if (options === void 0) {
options = {};
}
const {
x,
y,
platform,
rects,
elements,
strategy
} = middlewareArguments;
const {
boundary = 'clippingAncestors',
rootBoundary = 'viewport',
elementContext = 'floating',
altBoundary = false,
padding = 0
} = options;
const paddingObject = getSideObjectFromPadding(padding);
const altContext = elementContext === 'floating' ? 'reference' : 'floating';
const element = elements[altBoundary ? altContext : elementContext];
const clippingClientRect = rectToClientRect(await platform.getClippingRect({
element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),
boundary,
rootBoundary,
strategy
}));
const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({
rect: elementContext === 'floating' ? { ...rects.floating,
x,
y
} : rects.reference,
offsetParent: await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating)),
strategy
}) : rects[elementContext]);
return {
top: clippingClientRect.top - elementClientRect.top + paddingObject.top,
bottom: elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom,
left: clippingClientRect.left - elementClientRect.left + paddingObject.left,
right: elementClientRect.right - clippingClientRect.right + paddingObject.right
};
}
const min = Math.min;
const max = Math.max;
function within(min$1, value, max$1) {
return max(min$1, min(value, max$1));
}
/**
* Positions an inner element of the floating element such that it is centered
* to the reference element.
* @see https://floating-ui.com/docs/arrow
*/
const arrow = options => ({
name: 'arrow',
options,
async fn(middlewareArguments) {
// Since `element` is required, we don't Partial<> the type
const {
element,
padding = 0
} = options != null ? options : {};
const {
x,
y,
placement,
rects,
platform
} = middlewareArguments;
if (element == null) {
{
console.warn('Floating UI: No `element` was passed to the `arrow` middleware.');
}
return {};
}
const paddingObject = getSideObjectFromPadding(padding);
const coords = {
x,
y
};
const axis = getMainAxisFromPlacement(placement);
const alignment = getAlignment(placement);
const length = getLengthFromAxis(axis);
const arrowDimensions = await platform.getDimensions(element);
const minProp = axis === 'y' ? 'top' : 'left';
const maxProp = axis === 'y' ? 'bottom' : 'right';
const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];
const startDiff = coords[axis] - rects.reference[axis];
const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));
let clientSize = arrowOffsetParent ? axis === 'y' ? arrowOffsetParent.clientHeight || 0 : arrowOffsetParent.clientWidth || 0 : 0;
if (clientSize === 0) {
clientSize = rects.floating[length];
}
const centerToReference = endDiff / 2 - startDiff / 2; // Make sure the arrow doesn't overflow the floating element if the center
// point is outside the floating element's bounds
const min = paddingObject[minProp];
const max = clientSize - arrowDimensions[length] - paddingObject[maxProp];
const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;
const offset = within(min, center, max); // Make sure that arrow points at the reference
const alignmentPadding = alignment === 'start' ? paddingObject[minProp] : paddingObject[maxProp];
const shouldAddOffset = alignmentPadding > 0 && center !== offset && rects.reference[length] <= rects.floating[length];
const alignmentOffset = shouldAddOffset ? center < min ? min - center : max - center : 0;
return {
[axis]: coords[axis] - alignmentOffset,
data: {
[axis]: offset,
centerOffset: center - offset
}
};
}
});
const hash$1 = {
left: 'right',
right: 'left',
bottom: 'top',
top: 'bottom'
};
function getOppositePlacement(placement) {
return placement.replace(/left|right|bottom|top/g, matched => hash$1[matched]);
}
function getAlignmentSides(placement, rects, rtl) {
if (rtl === void 0) {
rtl = false;
}
const alignment = getAlignment(placement);
const mainAxis = getMainAxisFromPlacement(placement);
const length = getLengthFromAxis(mainAxis);
let mainAlignmentSide = mainAxis === 'x' ? alignment === (rtl ? 'end' : 'start') ? 'right' : 'left' : alignment === 'start' ? 'bottom' : 'top';
if (rects.reference[length] > rects.floating[length]) {
mainAlignmentSide = getOppositePlacement(mainAlignmentSide);
}
return {
main: mainAlignmentSide,
cross: getOppositePlacement(mainAlignmentSide)
};
}
const hash = {
start: 'end',
end: 'start'
};
function getOppositeAlignmentPlacement(placement) {
return placement.replace(/start|end/g, matched => hash[matched]);
}
const sides = ['top', 'right', 'bottom', 'left'];
const allPlacements = /*#__PURE__*/sides.reduce((acc, side) => acc.concat(side, side + "-start", side + "-end"), []);
function getPlacementList(alignment, autoAlignment, allowedPlacements) {
const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);
return allowedPlacementsSortedByAlignment.filter(placement => {
if (alignment) {
return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);
}
return true;
});
}
/**
* Automatically chooses the `placement` which has the most space available.
* @see https://floating-ui.com/docs/autoPlacement
*/
const autoPlacement = function (options) {
if (options === void 0) {
options = {};
}
return {
name: 'autoPlacement',
options,
async fn(middlewareArguments) {
var _middlewareData$autoP, _middlewareData$autoP2, _middlewareData$autoP3, _middlewareData$autoP4, _placementsSortedByLe;
const {
x,
y,
rects,
middlewareData,
placement,
platform,
elements
} = middlewareArguments;
const {
alignment = null,
allowedPlacements = allPlacements,
autoAlignment = true,
...detectOverflowOptions
} = options;
const placements = getPlacementList(alignment, autoAlignment, allowedPlacements);
const overflow = await detectOverflow(middlewareArguments, detectOverflowOptions);
const currentIndex = (_middlewareData$autoP = (_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.index) != null ? _middlewareData$autoP : 0;
const currentPlacement = placements[currentIndex];
if (currentPlacement == null) {
return {};
}
const {
main,
cross
} = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))); // Make `computeCoords` start from the right place
if (placement !== currentPlacement) {
return {
x,
y,
reset: {
placement: placements[0]
}
};
}
const currentOverflows = [overflow[getSide(currentPlacement)], overflow[main], overflow[cross]];
const allOverflows = [...((_middlewareData$autoP3 = (_middlewareData$autoP4 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP4.overflows) != null ? _middlewareData$autoP3 : []), {
placement: currentPlacement,
overflows: currentOverflows
}];
const nextPlacement = placements[currentIndex + 1]; // There are more placements to check
if (nextPlacement) {
return {
data: {
index: currentIndex + 1,
overflows: allOverflows
},
reset: {
placement: nextPlacement
}
};
}
const placementsSortedByLeastOverflow = allOverflows.slice().sort((a, b) => a.overflows[0] - b.overflows[0]);
const placementThatFitsOnAllSides = (_placementsSortedByLe = placementsSortedByLeastOverflow.find(_ref => {
let {
overflows
} = _ref;
return overflows.every(overflow => overflow <= 0);
})) == null ? void 0 : _placementsSortedByLe.placement;
const resetPlacement = placementThatFitsOnAllSides != null ? placementThatFitsOnAllSides : placementsSortedByLeastOverflow[0].placement;
if (resetPlacement !== placement) {
return {
data: {
index: currentIndex + 1,
overflows: allOverflows
},
reset: {
placement: resetPlacement
}
};
}
return {};
}
};
};
function getExpandedPlacements(placement) {
const oppositePlacement = getOppositePlacement(placement);
return [getOppositeAlignmentPlacement(placement), oppositePlacement, getOppositeAlignmentPlacement(oppositePlacement)];
}
/**
* Changes the placement of the floating element to one that will fit if the
* initially specified `placement` does not.
* @see https://floating-ui.com/docs/flip
*/
const flip = function (options) {
if (options === void 0) {
options = {};
}
return {
name: 'flip',
options,
async fn(middlewareArguments) {
var _middlewareData$flip;
const {
placement,
middlewareData,
rects,
initialPlacement,
platform,
elements
} = middlewareArguments;
const {
mainAxis: checkMainAxis = true,
crossAxis: checkCrossAxis = true,
fallbackPlacements: specifiedFallbackPlacements,
fallbackStrategy = 'bestFit',
flipAlignment = true,
...detectOverflowOptions
} = options;
const side = getSide(placement);
const isBasePlacement = side === initialPlacement;
const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));
const placements = [initialPlacement, ...fallbackPlacements];
const overflow = await detectOverflow(middlewareArguments, detectOverflowOptions);
const overflows = [];
let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];
if (checkMainAxis) {
overflows.push(overflow[side]);
}
if (checkCrossAxis) {
const {
main,
cross
} = getAlignmentSides(placement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));
overflows.push(overflow[main], overflow[cross]);
}
overflowsData = [...overflowsData, {
placement,
overflows
}]; // One or more sides is overflowing
if (!overflows.every(side => side <= 0)) {
var _middlewareData$flip$, _middlewareData$flip2;
const nextIndex = ((_middlewareData$flip$ = (_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) != null ? _middlewareData$flip$ : 0) + 1;
const nextPlacement = placements[nextIndex];
if (nextPlacement) {
// Try next placement and re-run the lifecycle
return {
data: {
index: nextIndex,
overflows: overflowsData
},
reset: {
placement: nextPlacement
}
};
}
let resetPlacement = 'bottom';
switch (fallbackStrategy) {
case 'bestFit':
{
var _overflowsData$map$so;
const placement = (_overflowsData$map$so = overflowsData.map(d => [d, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$map$so[0].placement;
if (placement) {
resetPlacement = placement;
}
break;
}
case 'initialPlacement':
resetPlacement = initialPlacement;
break;
}
if (placement !== resetPlacement) {
return {
reset: {
placement: resetPlacement
}
};
}
}
return {};
}
};
};
function getSideOffsets(overflow, rect) {
return {
top: overflow.top - rect.height,
right: overflow.right - rect.width,
bottom: overflow.bottom - rect.height,
left: overflow.left - rect.width
};
}
function isAnySideFullyClipped(overflow) {
return sides.some(side => overflow[side] >= 0);
}
/**
* Provides data to hide the floating element in applicable situations, such as
* when it is not in the same clipping context as the reference element.
* @see https://floating-ui.com/docs/hide
*/
const hide = function (_temp) {
let {
strategy = 'referenceHidden',
...detectOverflowOptions
} = _temp === void 0 ? {} : _temp;
return {
name: 'hide',
async fn(middlewareArguments) {
const {
rects
} = middlewareArguments;
switch (strategy) {
case 'referenceHidden':
{
const overflow = await detectOverflow(middlewareArguments, { ...detectOverflowOptions,
elementContext: 'reference'
});
const offsets = getSideOffsets(overflow, rects.reference);
return {
data: {
referenceHiddenOffsets: offsets,
referenceHidden: isAnySideFullyClipped(offsets)
}
};
}
case 'escaped':
{
const overflow = await detectOverflow(middlewareArguments, { ...detectOverflowOptions,
altBoundary: true
});
const offsets = getSideOffsets(overflow, rects.floating);
return {
data: {
escapedOffsets: offsets,
escaped: isAnySideFullyClipped(offsets)
}
};
}
default:
{
return {};
}
}
}
};
};
async function convertValueToCoords(middlewareArguments, value) {
const {
placement,
platform,
elements
} = middlewareArguments;
const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));
const side = getSide(placement);
const alignment = getAlignment(placement);
const isVertical = getMainAxisFromPlacement(placement) === 'x';
const mainAxisMulti = ['left', 'top'].includes(side) ? -1 : 1;
const crossAxisMulti = rtl && isVertical ? -1 : 1;
const rawValue = typeof value === 'function' ? value(middlewareArguments) : value; // eslint-disable-next-line prefer-const
let {
mainAxis,
crossAxis,
alignmentAxis
} = typeof rawValue === 'number' ? {
mainAxis: rawValue,
crossAxis: 0,
alignmentAxis: null
} : {
mainAxis: 0,
crossAxis: 0,
alignmentAxis: null,
...rawValue
};
if (alignment && typeof alignmentAxis === 'number') {
crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;
}
return isVertical ? {
x: crossAxis * crossAxisMulti,
y: mainAxis * mainAxisMulti
} : {
x: mainAxis * mainAxisMulti,
y: crossAxis * crossAxisMulti
};
}
/**
* Displaces the floating element from its reference element.
* @see https://floating-ui.com/docs/offset
*/
const offset = function (value) {
if (value === void 0) {
value = 0;
}
return {
name: 'offset',
options: value,
async fn(middlewareArguments) {
const {
x,
y
} = middlewareArguments;
const diffCoords = await convertValueToCoords(middlewareArguments, value);
return {
x: x + diffCoords.x,
y: y + diffCoords.y,
data: diffCoords
};
}
};
};
function getCrossAxis(axis) {
return axis === 'x' ? 'y' : 'x';
}
/**
* Shifts the floating element in order to keep it in view when it will overflow
* a clipping boundary.
* @see https://floating-ui.com/docs/shift
*/
const shift = function (options) {
if (options === void 0) {
options = {};
}
return {
name: 'shift',
options,
async fn(middlewareArguments) {
const {
x,
y,
placement
} = middlewareArguments;
const {
mainAxis: checkMainAxis = true,
crossAxis: checkCrossAxis = false,
limiter = {
fn: _ref => {
let {
x,
y
} = _ref;
return {
x,
y
};
}
},
...detectOverflowOptions
} = options;
const coords = {
x,
y
};
const overflow = await detectOverflow(middlewareArguments, detectOverflowOptions);
const mainAxis = getMainAxisFromPlacement(getSide(placement));
const crossAxis = getCrossAxis(mainAxis);
let mainAxisCoord = coords[mainAxis];
let crossAxisCoord = coords[crossAxis];
if (checkMainAxis) {
const minSide = mainAxis === 'y' ? 'top' : 'left';
const maxSide = mainAxis === 'y' ? 'bottom' : 'right';
const min = mainAxisCoord + overflow[minSide];
const max = mainAxisCoord - overflow[maxSide];
mainAxisCoord = within(min, mainAxisCoord, max);
}
if (checkCrossAxis) {
const minSide = crossAxis === 'y' ? 'top' : 'left';
const maxSide = crossAxis === 'y' ? 'bottom' : 'right';
const min = crossAxisCoord + overflow[minSide];
const max = crossAxisCoord - overflow[maxSide];
crossAxisCoord = within(min, crossAxisCoord, max);
}
const limitedCoords = limiter.fn({ ...middlewareArguments,
[mainAxis]: mainAxisCoord,
[crossAxis]: crossAxisCoord
});
return { ...limitedCoords,
data: {
x: limitedCoords.x - x,
y: limitedCoords.y - y
}
};
}
};
};
/**
* Built-in `limiter` that will stop `shift()` at a certain point.
*/
const limitShift = function (options) {
if (options === void 0) {
options = {};
}
return {
options,
fn(middlewareArguments) {
const {
x,
y,
placement,
rects,
middlewareData
} = middlewareArguments;
const {
offset = 0,
mainAxis: checkMainAxis = true,
crossAxis: checkCrossAxis = true
} = options;
const coords = {
x,
y
};
const mainAxis = getMainAxisFromPlacement(placement);
const crossAxis = getCrossAxis(mainAxis);
let mainAxisCoord = coords[mainAxis];
let crossAxisCoord = coords[crossAxis];
const rawOffset = typeof offset === 'function' ? offset({ ...rects,
placement
}) : offset;
const computedOffset = typeof rawOffset === 'number' ? {
mainAxis: rawOffset,
crossAxis: 0
} : {
mainAxis: 0,
crossAxis: 0,
...rawOffset
};
if (checkMainAxis) {
const len = mainAxis === 'y' ? 'height' : 'width';
const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;
const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;
if (mainAxisCoord < limitMin) {
mainAxisCoord = limitMin;
} else if (mainAxisCoord > limitMax) {
mainAxisCoord = limitMax;
}
}
if (checkCrossAxis) {
var _middlewareData$offse, _middlewareData$offse2, _middlewareData$offse3, _middlewareData$offse4;
const len = mainAxis === 'y' ? 'width' : 'height';
const isOriginSide = ['top', 'left'].includes(getSide(placement));
const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? (_middlewareData$offse = (_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) != null ? _middlewareData$offse : 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);
const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : (_middlewareData$offse3 = (_middlewareData$offse4 = middlewareData.offset) == null ? void 0 : _middlewareData$offse4[crossAxis]) != null ? _middlewareData$offse3 : 0) - (isOriginSide ? computedOffset.crossAxis : 0);
if (crossAxisCoord < limitMin) {
crossAxisCoord = limitMin;
} else if (crossAxisCoord > limitMax) {
crossAxisCoord = limitMax;
}
}
return {
[mainAxis]: mainAxisCoord,
[crossAxis]: crossAxisCoord
};
}
};
};
/**
* Provides data to change the size of the floating element. For instance,
* prevent it from overflowing its clipping boundary or match the width of the
* reference element.
* @see https://floating-ui.com/docs/size
*/
const size = function (options) {
if (options === void 0) {
options = {};
}
return {
name: 'size',
options,
async fn(middlewareArguments) {
const {
placement,
rects,
platform,
elements
} = middlewareArguments;
const {
apply,
...detectOverflowOptions
} = options;
const overflow = await detectOverflow(middlewareArguments, detectOverflowOptions);
const side = getSide(placement);
const alignment = getAlignment(placement);
let heightSide;
let widthSide;
if (side === 'top' || side === 'bottom') {
heightSide = side;
widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';
} else {
widthSide = side;
heightSide = alignment === 'end' ? 'top' : 'bottom';
}
const xMin = max(overflow.left, 0);
const xMax = max(overflow.right, 0);
const yMin = max(overflow.top, 0);
const yMax = max(overflow.bottom, 0);
const dimensions = {
availableHeight: rects.floating.height - (['left', 'right'].includes(placement) ? 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom)) : overflow[heightSide]),
availableWidth: rects.floating.width - (['top', 'bottom'].includes(placement) ? 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right)) : overflow[widthSide])
};
const prevDimensions = await platform.getDimensions(elements.floating);
apply == null ? void 0 : apply({ ...middlewareArguments,
...dimensions
});
const nextDimensions = await platform.getDimensions(elements.floating);
if (prevDimensions.width !== nextDimensions.width || prevDimensions.height !== nextDimensions.height) {
return {
reset: {
rects: true
}
};
}
return {};
}
};
};
/**
* Provides improved positioning for inline reference elements that can span
* over multiple lines, such as hyperlinks or range selections.
* @see https://floating-ui.com/docs/inline
*/
const inline = function (options) {
if (options === void 0) {
options = {};
}
return {
name: 'inline',
options,
async fn(middlewareArguments) {
var _await$platform$getCl;
const {
placement,
elements,
rects,
platform,
strategy
} = middlewareArguments; // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a
// ClientRect's bounds, despite the event listener being triggered. A
// padding of 2 seems to handle this issue.
const {
padding = 2,
x,
y
} = options;
const fallback = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({
rect: rects.reference,
offsetParent: await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating)),
strategy
}) : rects.reference);
const clientRects = (_await$platform$getCl = await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) != null ? _await$platform$getCl : [];
const paddingObject = getSideObjectFromPadding(padding);
function getBoundingClientRect() {
// There are two rects and they are disjoined
if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {
var _clientRects$find;
// Find the first rect in which the point is fully inside
return (_clientRects$find = clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom)) != null ? _clientRects$find : fallback;
} // There are 2 or more connected rects
if (clientRects.length >= 2) {
if (getMainAxisFromPlacement(placement) === 'x') {
const firstRect = clientRects[0];
const lastRect = clientRects[clientRects.length - 1];
const isTop = getSide(placement) === 'top';
const top = firstRect.top;
const bottom = lastRect.bottom;
const left = isTop ? firstRect.left : lastRect.left;
const right = isTop ? firstRect.right : lastRect.right;
const width = right - left;
const height = bottom - top;
return {
top,
bottom,
left,
right,
width,
height,
x: left,
y: top
};
}
const isLeftSide = getSide(placement) === 'left';
const maxRight = max(...clientRects.map(rect => rect.right));
const minLeft = min(...clientRects.map(rect => rect.left));
const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);
const top = measureRects[0].top;
const bottom = measureRects[measureRects.length - 1].bottom;
const left = minLeft;
const right = maxRight;
const width = right - left;
const height = bottom - top;
return {
top,
bottom,
left,
right,
width,
height,
x: left,
y: top
};
}
return fallback;
}
const resetRects = await platform.getElementRects({
reference: {
getBoundingClientRect
},
floating: elements.floating,
strategy
});
if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {
return {
reset: {
rects: resetRects
}
};
}
return {};
}
};
};
exports.arrow = arrow;
exports.autoPlacement = autoPlacement;
exports.computePosition = computePosition;
exports.detectOverflow = detectOverflow;
exports.flip = flip;
exports.hide = hide;
exports.inline = inline;
exports.limitShift = limitShift;
exports.offset = offset;
exports.rectToClientRect = rectToClientRect;
exports.shift = shift;
exports.size = size;
Object.defineProperty(exports, '__esModule', { value: true });
}));
}, function(modId) {var map = {}; return __REQUIRE__(map[modId], modId); })
return __REQUIRE__(1656641689782);
})()
//miniprogram-npm-outsideDeps=[]
//# sourceMappingURL=index.js.map